The combat is so meaty
The combat is so meaty
Thanks so much! We made this for gamers like you!! π¦Ύπ
What a very cool little speed game! Just enough to be engaging, and exemplifies "easy to learn, hard to master". Thinking several steps ahead is so fun.
:D
Thanks so much for playing, magpyfeather! I'm glad you're enjoying the speedgame elements. Appreciate your kind comments :)
A great small metroidvania! A ton of fun.
Thank you!
Really good stuff! Other than the bug where the skip mechanic bugs out a shop or breaks the boss.
Thanks for the feedback!
I released an update that fixed this bug!,
I feel like the gates weren't used to their full potential, even with their final level. But a really good gravity game for a two day project.
More levels are added!
Not usually the type of game I play, but I love it. It's funny.
Thanks so much for playing! Send it over to your favorite Youtuber or streamer and get them to play it too :)
Good game, but could be better. The starting phase (which determines the health of the players) matters the most, probably a bit too much. You may want to say that it doesn't work on Firefox.
As far as I know, there are four buttons: A and D move right, S blocks/parries, which recovers some RPM, and W, which jumps. Veldt is bouncy, Centin is immune to head hits and deals damage to the opponent instead, and I don't know the passives of the other characters.
I'll test on other browsers, I actually forgot about that in the middle of the release rush. And you can press Enter mid-fight to see other control options. Thanks for the feedback!
Decent and charming. The only things I don't like is that the in-game counter tracks total gold instead of the current run's score, and that landing during a grab doesn't cause you to bail like some other similar games.
Thatβs fair
Really cool, really unique!
Thank you, means a lot! :)
Just some guy.
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Joined on 4/30/21